I’m attempting to make a map themed to the Shootergame example. I’ve got the meshes and materials migrated to my project, but most of the meshes have huge offsets on them. I’m guessing because they were exported from a scene in a 3d modeller. Is there a way to reset the center point within UE4? or atleast move them around without having to use the 3d gizmo to move and rotate?
I’m using an older version of blender, so the one model I exported from ue4 was rotated the wrong way