It seems the spiral blur custom node code doesn’t like being used to blur out a WPO / Displacement texture. Is there any way to make it work? What alterations to the code would need to be done?
Best regards,
Damir H.
It seems the spiral blur custom node code doesn’t like being used to blur out a WPO / Displacement texture. Is there any way to make it work? What alterations to the code would need to be done?
Best regards,
Damir H.
Bumping this for try #2.