I can’t find any inkling of an error. Checked the logs and debug output there
is 0 errors relating to the networking.
I built a copy of the shootergame template using the engine compiled from source(4.2.1)
and it does not allow remote players to connect at all. No servers are ever found.
But when doing it on a local machine and running 2 copies of the game it runs just fine
(I am super new to UE4 and Unreal Engine in general)
I have tried to run the game from the editor(Opening the MainMenu map then trying to run)
But it crashes everytime it calls the any other scene.
Log file open, 06/18/14 15:59:25
LogInit:Display: Running engine for game: ShooterGame
LogInit: Version: 4.2.1-0+UE4
LogInit: Compiled (64-bit): Jun 17 2014 15:39:00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: D:/Game Development/Engines/UE4/UnrealEngine/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2014.06.18-22.59.25:407] 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
[2014.06.18-22.59.25:502] 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
[2014.06.18-22.59.25:502] 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
[2014.06.18-22.59.25:528] 0]LogOnline:Verbose: NULL: Created thread (ID:9192).
[2014.06.18-22.59.25:542] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.06.18-22.59.25:561] 0]LogVoice:Warning: Failed to initialize voice interface
[2014.06.18-22.59.25:575] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.06.18-22.59.25:590] 0]LogInit: Object subsystem initialized
[2014.06.18-22.59.25:593] 0]LogInit: Selected Device Profile: [Windows]
[2014.06.18-22.59.25:593] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.06.18-22.59.25:603] 0]LogInit: Computer: DEVLOPMENT
[2014.06.18-22.59.25:603] 0]LogInit: User: Devin
[2014.06.18-22.59.25:607] 0]LogInit: CPU Page size=4096, Cores=8
[2014.06.18-22.59.25:608] 0]LogInit: High frequency timer resolution =2.272949 MHz
[2014.06.18-22.59.25:608] 0]LogMemory: Memory total: Physical=12.0GB (12GB approx) Virtual=131072.0GB
[2014.06.18-22.59.25:608] 0]LogMemory: Platform Memory Stats for Windows
[2014.06.18-22.59.25:608] 0]LogMemory: Process Physical Memory: 54.15 MB used, 54.15 MB peak
[2014.06.18-22.59.25:608] 0]LogMemory: Process Virtual Memory: 30.24 MB used, 30.24 MB peak
[2014.06.18-22.59.25:608] 0]LogMemory: Physical Memory: 4537.72 MB used, 12282.93 MB total
[2014.06.18-22.59.25:608] 0]LogMemory: Virtual Memory: 246.90 MB used, 134217728.00 MB total
[2014.06.18-22.59.25:646] 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7800 Series (Feature Level 11_0)
[2014.06.18-22.59.25:646] 0]LogD3D11RHI: Adapter has 2026MB of dedicated video memory, 0MB of dedicated system memory, and 5888MB of shared system memory, 2 output[s]
[2014.06.18-22.59.25:650] 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2014.06.18-22.59.25:651] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2014.06.18-22.59.25:651] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.06.18-22.59.25:671] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.06.18-22.59.25:682] 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2014.06.18-22.59.25:848] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.06.18-22.59.27:102] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.06.18-22.59.27:258] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.06.18-22.59.27:323] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.06.18-22.59.27:663] 0]LogDerivedDataCache: Loaded boot cache 0.34s 67MB C:/Users/Devin/Documents/Unreal Projects/ShooterGame/DerivedDataCache/Boot.ddc.
[2014.06.18-22.59.27:663] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Devin/Documents/Unreal Projects/ShooterGame/DerivedDataCache/Boot.ddc
[2014.06.18-22.59.27:703] 0]LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/Devin/Documents/Unreal Projects/ShooterGame/DerivedDataCache/DDC.ddp.
[2014.06.18-22.59.27:703] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.06.18-22.59.27:703] 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.06.18-22.59.27:716] 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2014.06.18-22.59.27:716] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2014.06.18-22.59.27:716] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.06.18-22.59.28:005] 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.06.18-22.59.28:005] 0]LogMeshUtilities: No automatic mesh merging module available
[2014.06.18-22.59.29:567] 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png' error.
[2014.06.18-22.59.29:568] 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png
[2014.06.18-22.59.29:574] 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png' error.
[2014.06.18-22.59.29:574] 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png
[2014.06.18-22.59.30:064] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.06.18-22.59.30:305] 0]LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
[2014.06.18-22.59.30:721] 0]LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
[2014.06.18-22.59.31:745] 0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
[2014.06.18-22.59.33:793] 0]LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Decorator is not serializable for package: C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Pawns/BotBehavior.uasset
[2014.06.18-22.59.33:793] 0]LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Decorator is not serializable for package: C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Pawns/BotBehavior.uasset
[2014.06.18-22.59.33:793] 0]LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Decorator is not serializable for package: C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Pawns/BotBehavior.uasset
[2014.06.18-22.59.33:793] 0]LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Service is not serializable for package: C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Pawns/BotBehavior.uasset
[2014.06.18-22.59.33:793] 0]LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Service is not serializable for package: C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Pawns/BotBehavior.uasset
[2014.06.18-22.59.33:996] 0]SourceControl: Info Source control is disabled
[2014.06.18-22.59.33:996] 0]SourceControl: Info Source control is disabled
[2014.06.18-22.59.34:009] 0]SourceControl: Info Source control is disabled
[2014.06.18-22.59.34:196] 0]BlueprintLog: New page: Editor Load
[2014.06.18-22.59.34:265] 0]LogObj: 43034 objects as part of root set at end of initial load.
[2014.06.18-22.59.34:265] 0]LogUObjectAllocator: 11828216 out of 0 bytes used by permanent object pool.
[2014.06.18-22.59.34:794] 0]LogEngine: Initializing Engine...
[2014.06.18-22.59.35:067] 0]LogInit: XAudio2 using '1 - NS-32E740A12 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2014.06.18-22.59.35:096] 0]LogInit: FAudioDevice initialized.
[2014.06.18-22.59.35:241] 0]LogDerivedDataCache: Saved boot cache 0.14s 67MB C:/Users/Devin/Documents/Unreal Projects/ShooterGame/DerivedDataCache/Boot.ddc.
[2014.06.18-22.59.35:299] 0]LogInit: Texture streaming: Enabled
[2014.06.18-22.59.35:340] 0]LogInit: Transaction tracking system initialized
[2014.06.18-22.59.35:719] 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
[2014.06.18-22.59.35:730] 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
[2014.06.18-22.59.35:829] 0]LogConsoleResponse:Display:
[2014.06.18-22.59.36:286] 0]SourceControl: Info Source control is disabled
[2014.06.18-22.59.36:287] 0]Cmd: MAP LOAD FILE="C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Maps/Highrise.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
[2014.06.18-22.59.36:287] 0]LightingResults: New page: Lighting Build
[2014.06.18-22.59.36:301] 0]MapCheck: New page: Map Check
[2014.06.18-22.59.36:301] 0]LightingResults: New page: Lighting Build
[2014.06.18-22.59.36:338] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000B10995D940
[2014.06.18-22.59.39:420] 0]LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
[2014.06.18-22.59.40:572] 0]LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
[2014.06.18-22.59.40:780] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.06.18-22.59.40:785] 0]Cmd: MAP CHECKDEP
[2014.06.18-22.59.40:785] 0]MapCheck: New page: Highrise - Jun 18, 2014, 8:59:40 AM
[2014.06.18-22.59.41:113] 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [327.146ms] ==========
[2014.06.18-22.59.41:113] 0]LogFileHelpers: Loading map 'Highrise' took 4.826
[2014.06.18-22.59.41:215] 0]LogCollectionManager: Loaded 0 collections in 0.001838 seconds
[2014.06.18-22.59.41:411] 0]LogInit: Using libcurl 7.34.0
[2014.06.18-22.59.41:411] 0]LogInit: - built for x86_64-pc-win32
[2014.06.18-22.59.41:411] 0]LogInit: - supports SSL with WinSSL
[2014.06.18-22.59.41:411] 0]LogInit: - other features:
[2014.06.18-22.59.41:411] 0]LogInit: CURL_VERSION_SSL
[2014.06.18-22.59.41:411] 0]LogInit: CURL_VERSION_ASYNCHDNS
[2014.06.18-22.59.41:411] 0]LogInit: CURL_VERSION_LARGEFILE
[2014.06.18-22.59.41:411] 0]LogInit: CURL_VERSION_IDN
[2014.06.18-22.59.41:412] 0]LogInit: Libcurl will NOT reuse connections
[2014.06.18-22.59.41:433] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.06.18-22.59.41:434] 0]Cmd: MODE PLACEMENT
[2014.06.18-22.59.41:484] 0]LogLoad: Full Startup: 17.44 seconds (BP compile: 0.62 seconds)
[2014.06.18-22.59.41:507] 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Environment/Textures'
[2014.06.18-22.59.42:018] 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x440.
[2014.06.18-22.59.42:631] 1]LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>33A5D3CFE273C427</RequestId><HostId>oYfKdrQ4ybaZxujZpElhMnIDzX270zvJzIsnoISKngvg6n81V5opHiWBrsM+hzlA</HostId></Error>
[2014.06.18-22.59.43:128] 2]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>916D6F074C008369</RequestId><HostId>rwY1naYrl/SbvdufMSswO2Yk/cAJ6ZWEwF8r6lCpPIb85yj4zyCYLXJWfcmAs6IE</HostId></Error>
[2014.06.18-22.59.43:204] 3]LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>E31BFD936D9A74AF</RequestId><HostId>XG9baezKnbIlk+Fqi+EkLGrsmCe5D77HwcO+6m7EHMAGzTeCnz+YLVPN/82Q/AxY</HostId></Error>
[2014.06.18-22.59.43:255] 4]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>ABC94E4C3E89D386</RequestId><HostId>kvzQYC0HcLpRvULWS0pFaEP/iogMiJsLHdjcIaNrcP8/9cAWNCBByklLP+ogIX2/</HostId></Error>
[2014.06.18-22.59.43:342] 5]LogAssetRegistry: Asset discovery search completed in 11.6090 seconds
[2014.06.18-22.59.43:371] 6]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>D51E8B8859EE16CC</RequestId><HostId>1ECkVeElS1eoSF8ybE9UeC+SriA/lcj0FwJiSVuHn9ZY02kAL9x6JRqA2wBvr1Fh</HostId></Error>
[2014.06.18-22.59.44:657] 7]LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
[2014.06.18-22.59.51:954][127]Cmd: MAP LOAD FILE="C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Maps/ShooterEntry.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
[2014.06.18-22.59.51:955][127]LightingResults: New page: Lighting Build
[2014.06.18-22.59.51:956][127]Cmd: MODE PLACEMENT
[2014.06.18-22.59.51:993][127]LoadErrors: New page: Loading map: ShooterEntry.umap
[2014.06.18-22.59.52:025][127]MapCheck: New page: Map Check
[2014.06.18-22.59.52:025][127]LightingResults: New page: Lighting Build
[2014.06.18-22.59.52:241][127]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000B114ED25C0
[2014.06.18-22.59.52:375][127]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.06.18-22.59.52:400][127]Cmd: MAP CHECKDEP
[2014.06.18-22.59.52:400][127]MapCheck: New page: ShooterEntry - Jun 18, 2014, 8:59:52 AM
[2014.06.18-22.59.52:677][127]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [276.158ms] ==========
[2014.06.18-22.59.52:677][127]LogFileHelpers: Loading map 'ShooterEntry' took 0.723
[2014.06.18-23.00.00:494][546]BlueprintLog: New page: Pre-PIE auto-recompile
[2014.06.18-23.00.00:494][546]LogPlayLevel: [PIE] Compiling ShooterEntry before PIE...
[2014.06.18-23.00.00:664][546]LogPlayLevel: PIE: Blueprint regeneration took 170 ms (1 blueprints)
[2014.06.18-23.00.00:665][546]PIE: New page: PIE session: ShooterEntry (Jun 18, 2014, 9:00:00 AM)
[2014.06.18-23.00.00:666][546]LogBlueprint:Warning: FMemberReference::ResolveMember (SetCinematicMode) bSelfContext == true, but no scope supplied!
[2014.06.18-23.00.00:667][546]LogBlueprint:Warning: FMemberReference::ResolveMember (SetCinematicMode) bSelfContext == true, but no scope supplied!
[2014.06.18-23.00.00:667][546]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001795s)
[2014.06.18-23.00.00:668][546]LogPlayLevel: PIE: World Init took: (0.001708s)
[2014.06.18-23.00.00:669][546]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/ShooterEntry.ShooterEntry to /Game/Maps/UEDPIE_0_ShooterEntry.ShooterEntry (0.003873s)
[2014.06.18-23.00.00:669][546]LogWorld: Game class is 'ShooterGame_Menu'
[2014.06.18-23.00.00:682][546]LogOnline:Verbose: NULL: Created thread (ID:7928).
[2014.06.18-23.00.00:682][546]LogVoice:Warning: Failed to initialize voice interface
[2014.06.18-23.00.00:682][546]LogStreaming:Warning: Failed to read file 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Saved//SaveGames/Devlopment-3FB7D7B84936F8A218D247932B9611D2.sav' error.
[2014.06.18-23.00.00:704][546]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_1ef8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_23e8_0///////STATCAT_Advanced////
[2014.06.18-23.00.00:810][546]LogWorld: Bringing World /Game/Maps/UEDPIE_0_ShooterEntry.ShooterEntry up for play (max tick rate 0) at 2014.06.18-16.00.00
[2014.06.18-23.00.00:811][546]LogWorld: Bringing up level for play took: 0.001672
[2014.06.18-23.00.00:812][546]LogPlayerController: Spawned spectator SpectatorPawn_0 [server:1]
[2014.06.18-23.00.00:812][546]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
[2014.06.18-23.00.00:826][546]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_ShooterEntry -0.579
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:882][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:883][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:884][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:885][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:886][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:886][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:886][546]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.00:939][547]LogRenderer:Warning: Reallocating scene render targets to support 1136x448.
[2014.06.18-23.00.04:864][742]LogRenderer:Warning: Reallocating scene render targets to support 1136x664.
[2014.06.18-23.00.10:221] 45]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.10:221] 45]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.10:222] 45]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.10:222] 45]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.12:448][167]LogSlate:Warning: GetFontFace failed to load or process 'C:/Users/Devin/Documents/Unreal Projects/ShooterGame/Content/Slate/Fonts/Roboto-Black.ttf'
[2014.06.18-23.00.17:644][468]LogOnline:Verbose: OSS: GetBuildUniqueId: GEngineNetVersion 0 bUseBuildIdOverride 0 BuildIdOverride 0 Crc 955982468
[2014.06.18-23.00.17:645][468]LogInit: WinSock: I am Devlopment (192.168.1.41:0)
[2014.06.18-23.00.17:645][468]LogWindows:Error: appError called: Cast of UnrealEdEngine /Engine/Transient.UnrealEdEngine_0 to GameEngine failed
[2014.06.18-23.00.17:645][468]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.06.18-23.00.17:646][468]LogCrashTracker:
[2014.06.18-23.00.25:374][468]LogCrashTracker:
[2014.06.18-23.00.25:374][468]LogWindows: === Critical error: ===
Unhandled Exception: 0x00000001
[2014.06.18-23.00.25:374][468]LogWindows: Cast of UnrealEdEngine /Engine/Transient.UnrealEdEngine_0 to GameEngine failed
Address = 0x629a5bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0x3a6cc37c + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0x3a57b93a + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:518] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
CastLogError() 0x3a15135b + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\coreuobject\private emplates\casts.cpp:12] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
CastChecked<UGameEngine>() 0xa9351f0e + 83 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\coreuobject\public emplates\casts.h:30] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
IsServerDelegateForOSS() 0xa935e164 + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:585] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
TBaseStaticDelegateInstance_RetVal_OneParam<bool,FName>::Execute() 0xa9359ead + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:812] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
IsServerForOnlineSubsystems() 0x3a5799d1 + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\core\private\misc\coremisc.cpp:806] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOnlineSessionNull::NeedsToAdvertise() 0x410c1650 + 24 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\online\onlinesubsystemnull\private\onlinesessioninterfacenull.cpp:246] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll]
FOnlineSessionNull::UpdateLANStatus() 0x410c9f63 + 5 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\online\onlinesubsystemnull\private\onlinesessioninterfacenull.cpp:280] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll]
FOnlineSessionNull::CreateSession() 0x410b944b + 8 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\online\onlinesubsystemnull\private\onlinesessioninterfacenull.cpp:207] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll]
AShooterGameSession::HostSession() 0x30a1d8ba + 111 bytes [File=c:\users\devin\documents\unreal projects\shootergame\source\shootergame\private\online\shootergamesession.cpp:256] [in C:\Users\Devin\Documents\Unreal Projects\ShooterGame\Binaries\Win64\UE4Editor-ShooterGame.dll]
AShooterGame_Menu::HostGame() 0x30a1d5fe + 39 bytes [File=c:\users\devin\documents\unreal projects\shootergame\source\shootergame\private\online\shootergame_menu.cpp:57] [in C:\Users\Devin\Documents\Unreal Projects\ShooterGame\Binaries\Win64\UE4Editor-ShooterGame.dll]
FShooterMainMenu::HostFreeForAll() 0x30a1d406 + 142 bytes [File=c:\users\devin\documents\unreal projects\shootergame\source\shootergame\private\ui\menu\shootermainmenu.cpp:367] [in C:\Users\Devin\Documents\Unreal Projects\ShooterGame\Binaries\Win64\UE4Editor-ShooterGame.dll]
TBaseSPMethodDelegateInstance_NoParams<FShooterMainMenu,void,0>::Execute() 0x309f94bd + 12 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:228] [in C:\Users\Devin\Documents\Unreal Projects\ShooterGame\Binaries\Win64\UE4Editor-ShooterGame.dll]
FTimerUnifiedDelegate::Execute() 0x382f330a + 9 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\engine\public imermanager.h:45] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FTimerManager::Tick() 0x38343efd + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\engine\private imermanager.cpp:320] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::Tick() 0x37f9b237 + 15 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1160] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UEditorEngine::Tick() 0x365b5736 + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\editor\unrealed\private\editor.cpp:1191] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Tick() 0x3695f146 + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:230] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEngineLoop::Tick() 0xa9367b03 + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2091] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0xa935d1ec + 0 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:132] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0xa935d25a + 5 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0xa9369119 + 17 bytes [File=d:\game development\engines\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0xa9369fa9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Game Development\Engines\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x64ce16ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x65584629 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x65584629 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
[2014.06.18-23.00.25:376][468]LogExit: Executing StaticShutdownAfterError
[2014.06.18-23.00.25:434][468]LogWindows: FPlatformMisc::RequestExit(1)
[2014.06.18-23.00.25:434][468]Log file closed, 06/18/14 16:00:25
Any help here would be greatly appreciated.