Hello!
I’m using a quadruped character that was bought from Marketplace with rootmotion animations to make an AI.
The AI animbp is all setup but the problem is, I need this character to be 10x bigger than it actually is.
If I Scale the mesh, the rootmotion breaks. Same as if I just scale the Actor.
I was looking for an answer and all that I could find is that there is a function called SetAnimRootMotionTranslationScale() and you need to exposed it to blueprint. But I have 0 knowledge in C++ and Visual Studio. I have no clue on how to start doing that.
Can someone help me with that?