# Using RC for mesh texturing

**URL:** <https://forums.unrealengine.com/t/using-rc-for-mesh-texturing/2421237>\
**Category:** Asset Creation\
**Tags:** realityscan\
**Created:** [March 27, 2025, 10:38am UTC](https://forums.unrealengine.com/t/using-rc-for-mesh-texturing/2421237 "2025-03-27T10:38:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![OndrejTrhan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ondrejtrhan/32/906565_2.png) [@OndrejTrhan](https://forums.unrealengine.com/u/OndrejTrhan)\
**Post date:** [March 27, 2025, 11:10am UTC](https://forums.unrealengine.com/t/using-rc-for-mesh-texturing/2421237/2 "2025-03-27T11:10:29Z")

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Hi Koda, can you try the mentioned workaround from your previous post ([Weird coordinate transfrom when importing from COLMAP - #2 by OndrejTrhan](https://forums.unrealengine.com/t/weird-coordinate-transfrom-when-importing-from-colmap/2411759/2))?  
Import just COLMAP, create the model from the data, export it, align the exported model with your model, change the RCINFO file name to your model’s name, import your model, texture.

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