# Using PIX/Graphics Diagnostics from VS 2013

**URL:** <https://forums.unrealengine.com/t/using-pix-graphics-diagnostics-from-vs-2013/26759>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 7, 2015, 11:43pm UTC](https://forums.unrealengine.com/t/using-pix-graphics-diagnostics-from-vs-2013/26759 "2015-04-07T23:43:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Temaran](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Temaran](https://forums.unrealengine.com/u/Temaran)\
**Post date:** [April 8, 2015, 9:07am UTC](https://forums.unrealengine.com/t/using-pix-graphics-diagnostics-from-vs-2013/26759/2 "2015-04-08T09:07:53Z")

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I would recommend checking out my plugin for renderdoc, as it works a lot better with UE4 🙂  
[https://github.com//UE4RenderDocPlugin](https://github.com//UE4RenderDocPlugin)

I haven’t gotten around to checking if the plugin runs well with 4.7, but renderdoc works fine even without the plugin, it just makes it a bit easier to use.  
You can check out my wiki on it too:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Hope that helps 🙂

Best regards,

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