Using PCG to do grass does a huge fps drop when moving camera compared to material layered grass

I’m currently running into this but on much smaller scale. I have a static mesh that is 1000x1000 cm and scattering foliage on it tanks my fps something crazy. Even though they get converted to HISM it doesn’t seem to optimize the foliage. I think there might be a bug where they might be drawn as single instances.