# Using morphs targets from one animation on another

**URL:** <https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891>\
**Category:** Character & Animation\
**Tags:** morph-targets, unreal-engine, question\
**Created:** [October 25, 2017, 6:15am UTC](https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891 "2017-10-25T06:15:04Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![sunnyviewtech](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sunnyviewtech/32/698778_2.png) [@sunnyviewtech](https://forums.unrealengine.com/u/sunnyviewtech)\
**Post date:** [March 18, 2026, 3:01am UTC](https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891/5 "2026-03-18T03:01:05Z")

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we made a tutorial video about this topic,

> [@\[Tutorial\] Reusing Facial Animation on Different Models](https://forums.unrealengine.com/t/tutorial-reusing-facial-animation-on-different-models/2706662):
>
> [[Reusing Facial Animations Across Different Characters in Unreal Engine] ](https://www.youtube.com/watch?v=mzuYHz5mFNc) In this video, we discuss how to reuse facial animations and morph target-based animation sequences across different models, covering the following three scenarios: The target model has the same morph targets as the source animation The target model does not have matching morph target names, but has pose assets available for mapping, such as MetaHuman Neither matching morph target names nor pose assets are av…

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