# Using morphs targets from one animation on another

**URL:** <https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891>\
**Category:** Character & Animation\
**Tags:** morph-targets, unreal-engine, question\
**Created:** [October 25, 2017, 6:15am UTC](https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891 "2017-10-25T06:15:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![soonyang.lee.bs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soonyang.lee.bs](https://forums.unrealengine.com/u/soonyang.lee.bs)\
**Post date:** [April 30, 2024, 4:49am UTC](https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891/2 "2024-04-30T04:49:42Z")

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Same, I need some info on how to do this. I have a facial animation that I would like to use on another character with different morphs targets

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_[View the full topic](https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891)._
