Does that mean this functionality they are talking about in the documentation quote isn’t working yet?
Is there a way to pass an actor into a Matinee group using the Level Blueprint instead?
Sure, as long as the actor is already inside the level. Select the actor in your level > Open Matinee > Create New Group > Right click on the group > Actors > Add selected actors.
What if the Actor is already in the level, but you don’t know which one yet?
Here’s the situation…
I have 5 actors that I control. One of the Actors triggers a trigger volume. On triggering, I want to play a matinee cut scene where the Actor that triggered the volume plays animations.
Is there a way to pass the triggering Actor to a group in the Matinee using the Level Blueprint? Or is that what I will need Sequencer for?
Apparently you could do it in UE3 with the Trigger Instigator and an Actor reference.