# Using libcurl within a Plugin

**URL:** <https://forums.unrealengine.com/t/using-libcurl-within-a-plugin/412318>\
**Category:** Plugins\
**Tags:** unreal-engine, Plugins, UE4, CPP, question\
**Created:** [December 15, 2017, 3:56pm UTC](https://forums.unrealengine.com/t/using-libcurl-within-a-plugin/412318 "2017-12-15T15:56:22Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [December 16, 2017, 8:05pm UTC](https://forums.unrealengine.com/t/using-libcurl-within-a-plugin/412318/4 "2017-12-16T20:05:38Z")

</div>

try adding this to build script

```
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");

```

Also you have soem missing definition like you bypassing make system for library you use, you should build the library with it’s own build system. I once tried to use third party library and by using this i was able to build it based on it’s own build system:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

_[View the full topic](https://forums.unrealengine.com/t/using-libcurl-within-a-plugin/412318)._
