For the project I’m working on, I decided to make a big rock wall as one continuous Static Mesh that I would sculpt in Mudbox.
A quick test revealed problems with collision generation for such mesh. Convex decomposition with Accuracy 1.0 takes forever and results are still unusable (see pic).
Can I import manually-created collision mesh? Or is there a better way for creating walls like this?
You could create your own collision mesh, but usually what people do is use the terrain tools and if needed you can create a set of static meshes for things like rocks. For terrain the static meshes aren’t quite fully functional
Terrain tools don’t seem like an option since I will need parts of terrain to be vertical or even overhung. I also considered building everything from a lot of same “rock” meshes, but I would really like to have smooth continuous walls.
I’ll try to go with custom collision model. If that doesn’t work, I’ll have to swith to “a lot of meshes” approach.