I’m currently working in 4.18. Is it possible to use landscape layer blends with material functions? Like this?
It allows me to do it, but once I try to paint, it seems to only passthrough the base color of both (everything else seems to reset to default). Am I doing something wrong, or is this not possible?
This image shows what is happening, if a landscape tile doesn’t have any layer paint info, it renders correctly; but if there is any paint weight of the second layer, the first layer “breaks”. You can see it here at a tile border.