I am trying to increase the number of animated characters that I could render simultaneously in the view frustum.
I have gone through the documentation for imposters and flipbook animations. Great features.
I am thinking of the following scenario:
*Use an animated mesh for a character in the near and medium distances from the camera.
*Change to imposters in the far distance.
So far, imposter examples talk only about static meshes.
I have a vague idea that flipbooks would solve my problem.
For a given animated character, is there a technique to switch from animated mesh to flipbook based imposters based on distance from camera?