# Using fog to limit view distance?

**URL:** <https://forums.unrealengine.com/t/using-fog-to-limit-view-distance/34307>\
**Category:** Rendering\
**Tags:** Fog, unreal-engine\
**Created:** [July 4, 2015, 8:31pm UTC](https://forums.unrealengine.com/t/using-fog-to-limit-view-distance/34307 "2015-07-04T20:31:12Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![JerzMcDerz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JerzMcDerz](https://forums.unrealengine.com/u/JerzMcDerz)\
**Post date:** [July 23, 2023, 4:21pm UTC](https://forums.unrealengine.com/t/using-fog-to-limit-view-distance/34307/7 "2023-07-23T16:21:21Z")

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Not sure if it’s helpful, but I was trying to figure out something similar and came up with this: [Limiting View distance for a player - #5 by JerzMcDerz](https://forums.unrealengine.com/t/limiting-view-distance-for-a-player/291413/5)

I imagine you could use this method and add/remove the plane as needed. Add some “dirty” particles to the water volume to get the full effect you are looking for. Should get you close anyway.

GL!

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