Searched for this, and have not come up with a solution. I’m using the Flight template to create a new game. I’ve altered my roll rate (was way too slow for my tastes), but I have one other issue that I still cannot fix:
The UFO can fly straight as an arrow, but whenever I turn, it suddenly wants to start a slow plummet to the ground. This is not the behavior I want. I really don’t want to reinvent the wheel here, but maybe I have to. Is there a way (using the default blueprint) that I can not have my yaw affect my pitch? I don’t want to go up or down unless the player specifically tells the craft to pitch up or down. (i.e. If I turn left or right, that’s all it should do. The ship should roll in the current direction, and turn in that direction. Pitch should not be affected. I’m coming up at a loss. Everything I’ve tried to do hasn’t been working. (even removing the “steering decreases pitch” section from the blueprint. Maybe I’m just getting too old to deal with math anymore. LOL)
Hopefully you can understand what I mean and help out on this.