I’ve only ever used one state machine for animations, but this time i have a character with a unique attack animation for each weapon and I’m going to add combos later. Would having a separate state machine for attacks be easier and if so, how would you set one up? Especially curious about for combos.
I was thinking I’d blend it with the movement state machine but is it even easier? Should I just pack everything into one state machine? How would you handle this because there’s a lot going on in this Anim BP