Using camera instead of SceneCapture2d to render to texture

In unity i can use Render Texture directly with the camera by specifying camera.targetTexture so instead of rendering to screen it renders into a texture.
I know i by using SceneCapture2d and Render Target i can achieve similar/same effect in ue4. Is there any way to use the camera in ue4 to render directly to a texture instead of using the SceneCapture2d?
Help and tips greatly appreciated