# Using bluetoothapis.h

**URL:** <https://forums.unrealengine.com/t/using-bluetoothapis-h/306060>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 5, 2015, 3:28pm UTC](https://forums.unrealengine.com/t/using-bluetoothapis-h/306060 "2015-02-05T15:28:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [February 5, 2015, 3:34pm UTC](https://forums.unrealengine.com/t/using-bluetoothapis-h/306060/2 "2015-02-05T15:34:13Z")

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You need to link library in build script for UBT

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Keep in mind that UE4 use VS only for complier, it has it’s own build system called UnrealBuildTool and it ignores VS configuration

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