Hey all,
I’ve got a seemingly simple question that I just can’t seem to figure out on my own. I’ve attached a couple photos for reference. The gist of what I’m doing is this: In the blueprint for my character, when I press the interact button, I’d like to destroy the actor whose trigger volume I’m overlapping with. So I created an interface with a function. In my character I sent out a message to that function. In the blueprint for my actor I want to destroy, I created an event for that interface message and on that event called Destroy Actor. Shouldn’t this remove the actor from the world? I can’t get it to work to save my life. Any help would be greatly appreciated!
Thank you!