Using Blend Physics Weight causes skeletal mesh to spin at high speed

Hi ,

I looked at your project and was able to reproduce the issue. I’ve written this up as a bug in the following report. JIRA [UE-11382]. If the developers are able to isolate and correct this issue an update will be added to this post.

If it turns out not to be a bug, a solution or explanation regarding the use of the Physics Blend feature will be posted.

Thanks