Absolutely and thanks again for the assistance! I’ll come back to this issue soon myself and try what I can to crack this issue. Something tells me if Jonas was able to get this working in his project (albeit via BP instead of C++) with UE4Man, maybe its a result of something within the PHAT setup needing a little assistance however I’ll note that during simulation + blending into multiple anims within PHAT, it does work so maybe not. I’ll keep my fingers crossed on any future updates. Take care!