Thank you for the immediate response, really appreciate that
Also thanks for the updated reference. That’s perfectly fine and understandable.
I did quite a bit of research and I even came across this video series that has things set up almost to the T however this dev came across the same issue and this could be related. I think this video will give you and some of the other dev staff an idea of where this could be coming from to help nail down the issue.
Now I set my character up like he did in PHAT with a default Sphyl at the Root Bone in the skeleton and set it to “Kinematic”… this gets the simulation within PHAT to blend with the animation like this person did however anytime I enable ragdoll, the character gets shot off into the void quite literally straight up in the air.
Let me show you some of the code I’m using to activate/blend this. Note that this works without the blending, however it snaps between ragdoll and animation.
Need to add this to another comment due to character length
EDIT: For some reason, Answer Hub isn’t accepting me clicking on Comment to send the next msg… hang tight