# Using an older mac for remote build

**URL:** <https://forums.unrealengine.com/t/using-an-older-mac-for-remote-build/365982>\
**Category:** Mobile\
**Tags:** MAC-OS-X, remote-build, unreal-engine, iOS, question\
**Created:** [August 3, 2016, 10:12am UTC](https://forums.unrealengine.com/t/using-an-older-mac-for-remote-build/365982 "2016-08-03T10:12:31Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_a91ffdda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a91ffdda](https://forums.unrealengine.com/u/anonymous_user_a91ffdda)\
**Post date:** [August 3, 2016, 10:12am UTC](https://forums.unrealengine.com/t/using-an-older-mac-for-remote-build/365982/1 "2016-08-03T10:12:31Z")

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I have a Mac Mini that only has an OpenGL 3.3 capable graphics card.  
I know this is below recommended spec of a 4.1 card.  
I have a Mac Mini with an Intel HD Graphics 3000 card.  
Would it be possible to use this machine for remote iOS builds for UE 4.12 and beyond?

I’ve looked around AnswerHub and there are people using older versions of UE4 with an OpenGL 3.3 card.

> **[Project Browser rendering Issue](https://forums.unrealengine.com/questions/424406/project-browser-rendering-issue.html)**
>
> Here is an interesting one. The attached image shows the project browsers, the left is from version 4.9 the right is version 4.10. As you can see it doesn’t render properly. This is running on a 2008 mac pro with a gt 120 graphics card from a 2009...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

“Unreal Engine 4 supports DX10 / OpenGL 3.3 and above”

I don’t expect to run the editor or any UE4 games on this thing but if I could use it for remote iOS building, that would be helpful.

Thanks!

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [August 3, 2016, 2:40pm UTC](https://forums.unrealengine.com/t/using-an-older-mac-for-remote-build/365982/2 "2016-08-03T14:40:03Z")

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Hey Haruna,

Mac OSX 10.10.5 is the minimum to run the editor. If you have lower specs than what is recommended, but the proper OSX, it should run but it may take a long time to package. Packaging in general takes quite a bit of time, depending on how large your project is.

Thanks!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a91ffdda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a91ffdda](https://forums.unrealengine.com/u/anonymous_user_a91ffdda)\
**Post date:** [August 4, 2016, 1:03am UTC](https://forums.unrealengine.com/t/using-an-older-mac-for-remote-build/365982/3 "2016-08-04T01:03:53Z")

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The Mac Mini fulfills that requirement.

Here’s to hoping it works! Thank you for your answer.
