# Using a FloatRange in DataTables triggers an ensure when clicking the empty space under the rows.

**URL:** <https://forums.unrealengine.com/t/using-a-floatrange-in-datatables-triggers-an-ensure-when-clicking-the-empty-space-under-the-rows/486147>\
**Category:** Community & Industry Discussion\
**Tags:** range, datatable, unreal-engine, editor, question\
**Created:** [July 13, 2021, 6:26pm UTC](https://forums.unrealengine.com/t/using-a-floatrange-in-datatables-triggers-an-ensure-when-clicking-the-empty-space-under-the-rows/486147 "2021-07-13T18:26:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![LBI\_Bholman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LBI\_Bholman](https://forums.unrealengine.com/u/LBI_Bholman)\
**Post date:** [July 13, 2021, 6:26pm UTC](https://forums.unrealengine.com/t/using-a-floatrange-in-datatables-triggers-an-ensure-when-clicking-the-empty-space-under-the-rows/486147/1 "2021-07-13T18:26:39Z")

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Steps to repro:

1. Create a simple struct with a FFloatRange property (Issue is present in C++ and blueprint)
2. Create a data table with that struct
3. Open the data table for editing
4. If the table already has rows, click into the empty space between the rows and the data entry section

![344002-datastruct.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/3/4/f343ea5b966d186d59c2171d60a3422b43f082a1.png)

![344003-datatable.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/9/4895cf2c2f58aad0083def153b951c558802b832.png)

Ensure Stacktrace  
[link text][1]
