Are there best practices available for setting up communication between an Actor/ActorComponent and a HUD (UMG Widget in C++) that shows values of that Actor and sending actions from user input to the Actor?
Something like HUD sends signal to PlayerController -> PlayerController to network (?) as well as to the Actor and conversely. So having the PlayerController (or the GameMode?) as mediator. Or are there classes available as UI <-> game logic interface or something like Triggers -> Events? I’d like that the UMG Widget knows as little as possible/nothing about the Actor.
I’m quite new to UE4 (just using it since 9 months) so sorry for so much questions in one place.