# User Interface material looks different in Standalone play than in PiE

**URL:** <https://forums.unrealengine.com/t/user-interface-material-looks-different-in-standalone-play-than-in-pie/2651917>\
**Category:** Rendering\
**Tags:** User-Interface, unreal-engine, question\
**Created:** [August 28, 2025, 9:48pm UTC](https://forums.unrealengine.com/t/user-interface-material-looks-different-in-standalone-play-than-in-pie/2651917 "2025-08-28T21:48:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Player\_003](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Post date:** [August 28, 2025, 9:48pm UTC](https://forums.unrealengine.com/t/user-interface-material-looks-different-in-standalone-play-than-in-pie/2651917/1 "2025-08-28T21:48:28Z")

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First is what it looks like in PiE and secund in standalone play.

This is material im using. [https://blueprintue.com/blueprint/l3417vz\_/](https://blueprintue.com/blueprint/l3417vz%5C_/)

Or if you have some better static material that will look better pls tell me.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 29, 2025, 7:10am UTC](https://forums.unrealengine.com/t/user-interface-material-looks-different-in-standalone-play-than-in-pie/2651917/2 "2025-08-29T07:10:32Z")

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I’d take a look at using vsync

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/c/9/5c94aaaa984d7f31d4fe77c5febf434b8ffa3068.jpeg "WTF Is? VSync Enabled in Unreal Engine 4 ( UE4 )") ](https://www.youtube.com/watch?v=93K6F4uBWFo)
