I compile UE4 from source and see complicated structure of shaders.
It will not be good thing to diving into such amount of code in order to do simple shader.
My project is C+±based, Directx11-orientated(I supposed… how to check which library(OpenGL/DirectX11) is used?).
I need to distort image after rendering. (barrel distortion)
What is the proper way to do it in the editor?
Step-by-step instruction or example required. Thanks!