# Used persona to key new additive layer track and the newly keyed track does not show up in blendspace

**URL:** <https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981>\
**Category:** Community & Industry Discussion\
**Tags:** persona, unreal-engine, question\
**Created:** [September 22, 2015, 1:33am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981 "2015-09-22T01:33:03Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![hero86](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hero86](https://forums.unrealengine.com/u/hero86)\
**Post date:** [September 22, 2015, 1:33am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/1 "2015-09-22T01:33:03Z")

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I created a duplicate animation and I am trying to move the upperarm\_l bone forward. I keyed and applied the new track. When I use the new animation in a blendspace the animation appears without the track. Is this by design? Or am I missing a step?

> **[Editing Animation Layers](https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/LayerEditing/)**
>
> An idle animation is edited to create a new reload animation through Animation Layer Editing.

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**Author:** ![Burnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Burnz](https://forums.unrealengine.com/u/Burnz)\
**Post date:** [January 15, 2016, 6:05am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/2 "2016-01-15T06:05:12Z")

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Having the same problem here…It appears that tracks are not taken into account when using a blendspace.

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**Author:** ![FilipeTessaro](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/filipetessaro/32/1194666_2.png) [@FilipeTessaro](https://forums.unrealengine.com/u/FilipeTessaro)\
**Post date:** [June 24, 2016, 8:13pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/3 "2016-06-24T20:13:00Z")

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This problem is still happenning!! Also the same with anim montages…Any help from the Staff please?

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**Author:** ![nikolobin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nikolobin](https://forums.unrealengine.com/u/nikolobin)\
**Post date:** [June 24, 2016, 9:36pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/4 "2016-06-24T21:36:22Z")

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That is odd. I’m sure you did “apply”? When you apply, it modified Raw Animation, which means every other operation should go through same way. This is not by design at all, and it should work. If not this is a bug.

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**Author:** ![FilipeTessaro](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/filipetessaro/32/1194666_2.png) [@FilipeTessaro](https://forums.unrealengine.com/u/FilipeTessaro)\
**Post date:** [June 24, 2016, 9:38pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/5 "2016-06-24T21:38:09Z")

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So… it is a bug, because it is not working.

It is easy to reproduce:

1. Take an animation
2. add the track keys modifying the bones
3. apply
4. insert the animation to a BlendSpace or create a Montage

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [June 28, 2016, 12:59pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/6 "2016-06-28T12:59:08Z")

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Hi FilipeTessaro,

I’ve been testing this and I cannot find a bug here. I see what the original poster sees if I neglect to hit apply. However immediately after hitting apply, the [additive key changes appear in the blendspace](http://i.imgur.com/lBQBKOx.gifv). Can you send me the content that this reproduces on? Preferably in a blank example project.

-.

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**Author:** ![JoeWintergreen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/joewintergreen/32/1194565_2.png) [@JoeWintergreen](https://forums.unrealengine.com/u/JoeWintergreen)\
**Post date:** [March 8, 2017, 12:01am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/7 "2017-03-08T00:01:18Z")

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I’m having this in 4.15. Super reproducible for me. Still need the repro?

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [March 15, 2017, 9:20pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/8 "2017-03-15T21:20:30Z")

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Hi Joe,

That’d be much appreciated!

-.

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**Author:** ![anonymous\_user\_f58826fb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f58826fb](https://forums.unrealengine.com/u/anonymous_user_f58826fb)\
**Post date:** [April 23, 2017, 8:40pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/9 "2017-04-23T20:40:05Z")

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Its happening to me, I made a montage from an animation that i edited and its not working

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [May 9, 2017, 8:45pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/10 "2017-05-09T20:45:32Z")

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Do you have an asset or project that reproduces this consistently?

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**Author:** ![Jeslas\_Pravin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jeslas\_Pravin](https://forums.unrealengine.com/u/Jeslas_Pravin)\
**Post date:** [June 21, 2017, 5:19am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/11 "2017-06-21T05:19:46Z")

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This occurs when checking EnableRootMotion check box in animation details and using the animation asset in blend space,When i tried unchecking EnableRootMotion the additive track appeared in blend space .

I am using UE 4.15.1.

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**Author:** ![GNUton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GNUton](https://forums.unrealengine.com/u/GNUton)\
**Post date:** [July 4, 2017, 10:58pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/12 "2017-07-04T22:58:49Z")

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I stumbled across this very same issue in 4.15… ☹

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**Author:** ![Jeslas\_Pravin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jeslas\_Pravin](https://forums.unrealengine.com/u/Jeslas_Pravin)\
**Post date:** [July 5, 2017, 1:45am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/13 "2017-07-05T01:45:55Z")

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As a work around  
I had to edit my animations and tweak then in 3D application and brought it back into unreal.

Now blend space works as expected,But not with additive layer …

Is this bug or expected?

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**Author:** ![GNUton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GNUton](https://forums.unrealengine.com/u/GNUton)\
**Post date:** [July 5, 2017, 9:17pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/14 "2017-07-05T21:17:01Z")

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Hi,  
I m facing this issue too in my project with unreal 4.15.  
I have created a project from a blank 3rd person and it works btw.

So I guess it doesn’t work in my project because of the re-targeting.  
The retargetted animation is from the starter pack and I have re-targeted it  
for a mixamo skele.

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**Author:** ![GNUton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GNUton](https://forums.unrealengine.com/u/GNUton)\
**Post date:** [July 6, 2017, 11:22pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/15 "2017-07-06T23:22:39Z")

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(THIS DOESN T REALLY WORK, sorry… scroll down for a real workaround…)WORKAROUND (tested on 4.15)

1. Open the animation (that you have duplicated or not)
2. select a random bone and press the key button to key frame it. (This step is maybe not needed)
3. Export the animation to FBX (with or without skeletal mesh)
4. Re-import the animation.
5. Now you can add key frames and everything is gonna work as expected.

PROBLEM  
In my case I see this issue when I use a mixamo character/skele (could it be because of the missing root bone?).  
Layered animation works as they should (and confirmed by .) with the default unreal mannequin

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**Author:** ![anonymous\_user\_d0d7b0d1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d0d7b0d1](https://forums.unrealengine.com/u/anonymous_user_d0d7b0d1)\
**Post date:** [July 8, 2017, 5:38am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/16 "2017-07-08T05:38:41Z")

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I think I have found the solution. We need to name the bones in the same way they are called in the mannequin (default humanoid rig) in your favorite 3d software. Only retargeting bones don’t work. They need to have the same name.

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**Author:** ![GNUton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GNUton](https://forums.unrealengine.com/u/GNUton)\
**Post date:** [July 8, 2017, 6:54am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/17 "2017-07-08T06:54:58Z")

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Not really a solution, but nice that there is another workaround for this issue. 🙂 I have not chance to test it out.  
BTW the problem is related to animation retargeting step.

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**Author:** ![anonymous\_user\_5699129d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5699129d](https://forums.unrealengine.com/u/anonymous_user_5699129d)\
**Post date:** [August 26, 2017, 1:48pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/18 "2017-08-26T13:48:19Z")

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I have just test this issure, just rotation can be keeped , trasformation can not be keeped into blendspace.

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**Author:** ![GNUton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GNUton](https://forums.unrealengine.com/u/GNUton)\
**Post date:** [September 10, 2017, 7:14pm UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/19 "2017-09-10T19:14:53Z")

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I had chance to test this again on 4.17.  
This time I added a root bone to the mixamo skele and converted the mixamo animations to use the root motion using the blender plugin here ([GitHub - enziop/mixamo\_converter: Blender addon for converting mixamo animations to Unreal 4 rootmotion](https://github.com/enziop/mixamo_converter)).  
Keying mixamo and mannequin animations seems to work as a charm.

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**Author:** ![Haoris](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Haoris](https://forums.unrealengine.com/u/Haoris)\
**Post date:** [February 13, 2018, 3:38am UTC](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/20 "2018-02-13T03:38:55Z")

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Two years later still no response from staff !?  
ARE WE or AREN’T WE supposed to be able to use additive layer track in blendspace ??  
It’s not even a request, it’s a question. Because of the lack of documentation, how are we supposed to know???

[Next page](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981.md?page=2)
