Good days.
I have an application in .NET that has a render window. To render I use SlimDX that is a wrapper of .NET for DirectX. I would like to replace it because it remains a bit old. I would like to know if I can use UE4 to do a project that, from some way, with memory pipes, or calling to a DLL library, could create and remove real time objects. Also it would be necessary that I could give the geometry of these objects, spending the vertexes, triangles and textures.
Is it possible to do this?
Thank you very much.