Is there any way how I could use SceneDepth Collision for an Opaque Particle? Translucent just looks really bad, and I don’t need any translucency, I just want to have collision. And the new DF collision is not an option since it’s not really working (probably too low global DF resolution).
I understand that this does not work because masked and opaque materials contribute to the depth buffer so they cannot collide with it, but is there no way to just make this specific material not contribute to the depth buffer?