Is it possible to use emissive materials for static lightning when you use instanced static meshes?
It seams like this options is grayed out in the BP editor.
If this is not possible it would be a nice fature to have. Performance wise the instanced meshes are super, but it might be that is is inherent that it can’t work.
A simple explanation form someone more experienced then me would be nice.
My misstake, the mesh have to be static to be able to use the flag “Use Emissive For Ststic Lightning”. Fore some strange reason the moveability was set to Moveable, was pretty sure that is was set to Static before…