Use Editor camera controls for the gameplay controls?

When creating a new blueprint project the camera navigation seems like a perfect template for a hover vehicle. Is it possible to take the editor camera settings and translate then into a player controlled pawn? Literally all I need is the player to float around navigating with the mouse as you would in the editor. Any ideas or maybe some suggesting on how to copy this setup in blueprint?

Um like just no gravity qe for up and down and stuff like that?

So I can’t remember off the top of my head and I’m busy at work right now, but I believe you can do just that pretty easily.

  • make new BP based on spectator class
  • it should have collision already, feel free to add it if not, or remove it if you want to be able to “ghost” through level geometry and stuff

Let me know if that works for ya…