# Use - d3ddebug to enable the d3d debug device

**URL:** <https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137>\
**Category:** Feedback & Requests\
**Tags:** error, unreal-engine, crash\
**Created:** [April 17, 2022, 5:29am UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137 "2022-04-17T05:29:11Z")\
**Posts on this page:** 1\
**Showing post:** 34

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**Author:** ![Froschzeichen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Froschzeichen](https://forums.unrealengine.com/u/Froschzeichen)\
**Post date:** [October 20, 2023, 1:45pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/34 "2023-10-20T13:45:32Z")

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Kudos @JagNirMania1,  
that fixed my “GPU Crashed or D3D Device Removed” problem too.

Setup:

- fresh Lyra project installation 5.3
- UE 5.3.1 installed  
 → “GPU Crashed or D3D Device Removed” instant crash after project load

Fix:  
-LyraStarterGame\Config\DefaultEngine.ini  
r.RayTracing=True-\>False  
r.Lumen.HardwareRayTracing=True-\>False

Ryzen 5700G / 32GB  
RX 6600 / 8GB  
Adrenalin 23.9.3

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