# Use - d3ddebug to enable the d3d debug device

**URL:** <https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137>\
**Category:** Feedback & Requests\
**Tags:** error, unreal-engine, crash\
**Created:** [April 17, 2022, 5:29am UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137 "2022-04-17T05:29:11Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Hyper0206](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hyper0206](https://forums.unrealengine.com/u/Hyper0206)\
**Post date:** [January 17, 2023, 6:05pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/18 "2023-01-17T18:05:52Z")

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So changing the renderer from DX12 to DX11 in UE5.1 worked for me.

In your UE project, go to **project settings\> search ‘RHI’\> Platforms Windows\> change ‘Targeted RHIs’ from DX12 to DX11**

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