# Use - d3ddebug to enable the d3d debug device

**URL:** <https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137>\
**Category:** Feedback & Requests\
**Tags:** error, unreal-engine, crash\
**Created:** [April 17, 2022, 5:29am UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137 "2022-04-17T05:29:11Z")\
**Posts on this page:** 15\
**Page:** 2

<div class="post-metadata">

**Author:** ![LucaB](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LucaB](https://forums.unrealengine.com/u/LucaB)\
**Post date:** [March 16, 2023, 7:46am UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/22 "2023-03-16T07:46:52Z")

</div>

Hi AlucardZetsu,

Has this been resolved? I assume that UE does not like having other software interfering with the fps count on tick; try and disable those software from the task manager, if you have any.

If you get any editor(UE) logs about this, it would be good to have a look at it to figure out when the process goes wrong.

---

<div class="post-metadata">

**Author:** ![eyeline\_jrey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eyeline\_jrey](https://forums.unrealengine.com/u/eyeline_jrey)\
**Post date:** [April 6, 2023, 6:54pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/23 "2023-04-06T18:54:52Z")

</div>

This was happening to me in UE 5.0.3 on a pretty basic content project. Removing all Alienware software from my Dell fixed the problem! There are two services running in the BG that appeared to be the main culprits but I just uninstalled anything that said Alienware for insurance.

---

<div class="post-metadata">

**Author:** ![Zachvat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zachvat](https://forums.unrealengine.com/u/Zachvat)\
**Post date:** [April 13, 2023, 3:05pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/24 "2023-04-13T15:05:12Z")

</div>

Thanks!

---

<div class="post-metadata">

**Author:** ![keiranluff2006](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@keiranluff2006](https://forums.unrealengine.com/u/keiranluff2006)\
**Post date:** [May 3, 2023, 3:53am UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/25 "2023-05-03T03:53:28Z")

</div>

I had the same issues with my nvidia 3080 fe and ryzen 5600x CPU. If you have RivaTuner running then that is most likely the problem, I closed it down and I no longer had any crashes. Hopefully this helps

---

<div class="post-metadata">

**Author:** ![555mk5551](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@555mk5551](https://forums.unrealengine.com/u/555mk5551)\
**Post date:** [May 24, 2023, 11:59pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/26 "2023-05-24T23:59:34Z")

</div>

I had the same problem with Radeon 6800xt.I disabled it in the driver Radeon image sharpening and Chill options.

---

<div class="post-metadata">

**Author:** ![hadim2k](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hadim2k](https://forums.unrealengine.com/u/hadim2k)\
**Post date:** [August 13, 2023, 10:57pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/27 "2023-08-13T22:57:35Z")

</div>

its beacuse of using raytracing…dont use it

---

<div class="post-metadata">

**Author:** ![Exuliro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Exuliro](https://forums.unrealengine.com/u/Exuliro)\
**Post date:** [August 18, 2023, 12:11pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/28 "2023-08-18T12:11:00Z")

</div>

Hello everyone, I had this problem and tried EVERYTHING related to the system, but nothing worked, including reinstalling Windows.

I was using cable extensions for PCIe, and it only worked on PCIe 3.0. So, I plugged my GPU into the motherboard and switched PCIe to 4.0, and now it’s working better than it ever has before.

---

<div class="post-metadata">

**Author:** ![TAKBirb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TAKBirb](https://forums.unrealengine.com/u/TAKBirb)\
**Post date:** [September 17, 2023, 7:11pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/29 "2023-09-17T19:11:22Z")

</div>

I’m trying to open a 5.2 project and it will almost load then crash saying:  
GPU Crashed or D3D Device Removed.

Use -d3ddebug to enable the D3D debug device.  
Check log for GPU state information.

Help Please.

---

<div class="post-metadata">

**Author:** ![peterbrinson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@peterbrinson](https://forums.unrealengine.com/u/peterbrinson)\
**Post date:** [October 2, 2023, 11:23pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/31 "2023-10-02T23:23:52Z")

</div>

Hyper0206 solution worked for me:

So changing the renderer from DX12 to DX11 in UE5.1 worked for me.

In your UE project, go to **project settings\> search ‘RHI’\> Platforms Windows\> change ‘Targeted RHIs’ from DX12 to DX11**

---

<div class="post-metadata">

**Author:** ![CSchmoov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CSchmoov](https://forums.unrealengine.com/u/CSchmoov)\
**Post date:** [October 10, 2023, 4:46pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/32 "2023-10-10T16:46:42Z")

</div>

Setting ReflectionCaptureResolution to 128 from 256 fixed the wonkiness for me when trying to open the Lyra sample project.

This YouTube video by JSFILMZ helped me a lot.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/0/b/a0b7e35d18d641f0311221fc2374bec27c288e87.jpeg "UE5 GPU Crashed or D3D Device Removed Fix") ](https://www.youtube.com/watch?v=Vejhv9QmNGM)

Engine: 5.3  
AMD Ryzen 9 3900X 12-Core Processor  
AMD Radeon RX 6600 XT  
32 GB Ram

---

<div class="post-metadata">

**Author:** ![JagNirMania1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JagNirMania1](https://forums.unrealengine.com/u/JagNirMania1)\
**Post date:** [October 18, 2023, 8:38pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/33 "2023-10-18T20:38:18Z")

</div>

I tried opening Lyra and it showed this problem. The solution was `"LyraStarterGame\Config\DefaultEngine.ini"`  
`r.RayTracing=True->False`  
`r.Lumen.HardwareRayTracing=True->False`  
`r.ReflectionCaptureResolution=256->16` //Don’t think this did anything much, but still I changed this too. First try above two.

I have `AMD Radeon 6900xt`

---

<div class="post-metadata">

**Author:** ![Froschzeichen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Froschzeichen](https://forums.unrealengine.com/u/Froschzeichen)\
**Post date:** [October 20, 2023, 1:45pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/34 "2023-10-20T13:45:32Z")

</div>

Kudos @JagNirMania1,  
that fixed my “GPU Crashed or D3D Device Removed” problem too.

Setup:

- fresh Lyra project installation 5.3
- UE 5.3.1 installed  
 → “GPU Crashed or D3D Device Removed” instant crash after project load

Fix:  
-LyraStarterGame\Config\DefaultEngine.ini  
r.RayTracing=True-\>False  
r.Lumen.HardwareRayTracing=True-\>False

Ryzen 5700G / 32GB  
RX 6600 / 8GB  
Adrenalin 23.9.3

---

<div class="post-metadata">

**Author:** ![Chara2943](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chara2943](https://forums.unrealengine.com/u/Chara2943)\
**Post date:** [March 4, 2024, 9:31pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/35 "2024-03-04T21:31:29Z")

</div>

Hello, I just solved it by downloading and reinstalling the latest version of DirectX12, greetings!

---

<div class="post-metadata">

**Author:** ![kymani5829](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kymani5829](https://forums.unrealengine.com/u/kymani5829)\
**Post date:** [May 10, 2024, 6:50pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/36 "2024-05-10T18:50:33Z")

</div>

I use a GTX 470 and i never have this issue. i think it is something with newers GPUs

---

<div class="post-metadata">

**Author:** ![group\_of\_ssm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@group\_of\_ssm](https://forums.unrealengine.com/u/group_of_ssm)\
**Post date:** [April 30, 2025, 3:20pm UTC](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/37 "2025-04-30T15:20:46Z")

</div>

yh same problem how to solve

[Previous page](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137.md?page=1)
