use controller rotation yaw blueprint toggle

I am trying to set my camera to turn with the skeletal head socket on my first person camera, and not for my 3rd person camera. the fpscam is attached via head socket and spins in place if i take this off, but with [use controller rotation yaw] on my character will not walk 360 degrees, {toward the camera}, it will be stuck facing forward. my chase cam is on the standard boom.