# Use Async Scene unavailable for Skeletal Mesh

**URL:** <https://forums.unrealengine.com/t/use-async-scene-unavailable-for-skeletal-mesh/385996>\
**Category:** World Creation\
**Tags:** async, physx, unreal-engine, scene, question\
**Created:** [February 24, 2017, 12:33am UTC](https://forums.unrealengine.com/t/use-async-scene-unavailable-for-skeletal-mesh/385996 "2017-02-24T00:33:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_3d45b9f11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3d45b9f11](https://forums.unrealengine.com/u/anonymous_user_3d45b9f11)\
**Post date:** [February 24, 2017, 12:33am UTC](https://forums.unrealengine.com/t/use-async-scene-unavailable-for-skeletal-mesh/385996/1 "2017-02-24T00:33:47Z")

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The option of “Use Async Scene” is greyed out for skeletal meshes. I’ve enabled async scene in the project settings, and the option is available for static meshes, but not skeletal meshes.

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [February 27, 2017, 10:13pm UTC](https://forums.unrealengine.com/t/use-async-scene-unavailable-for-skeletal-mesh/385996/2 "2017-02-27T22:13:47Z")

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Hi Capablewizard;

This issue was already logged, however, I updated the ticket to include details from this post as well as noted that you could select “use Async Scene” under Physics in the Detail Panel of a skeletal mesh in UE4.14. You can track the progress of this bug by clicking on the following link: [UE-39829](https://issues.unrealengine.com/issue/UE-39829).

Thank you for the feedback,
