# Use another compiler with UE4 without building it from source

**URL:** <https://forums.unrealengine.com/t/use-another-compiler-with-ue4-without-building-it-from-source/370342>\
**Category:** Platform & Builds\
**Tags:** vs2015, unreal-engine, compiler, question\
**Created:** [September 13, 2016, 5:54pm UTC](https://forums.unrealengine.com/t/use-another-compiler-with-ue4-without-building-it-from-source/370342 "2016-09-13T17:54:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_b3d50135](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b3d50135](https://forums.unrealengine.com/u/anonymous_user_b3d50135)\
**Post date:** [September 13, 2016, 5:54pm UTC](https://forums.unrealengine.com/t/use-another-compiler-with-ue4-without-building-it-from-source/370342/1 "2016-09-13T17:54:33Z")

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Hello everyone !  
I think almost everything is in the title… Maybe it is possible if I only use VS compiler with another IDE ?

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [September 14, 2016, 1:47pm UTC](https://forums.unrealengine.com/t/use-another-compiler-with-ue4-without-building-it-from-source/370342/2 "2016-09-14T13:47:39Z")

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Hello ,

There may be some community made methods to use other IDEs with the Binary engine, but we don’t officially support other IDEs than Visual Studio for Windows and XCode for Mac. There are other choices for Linux development but Linux does not have any binary builds available. I would suggest checking on the forums for possible community-made methods for this, although anything mentioned will likely require a source build.
