# Use a skybox or a skysphere?

**URL:** <https://forums.unrealengine.com/t/use-a-skybox-or-a-skysphere/103884>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine, Performance, Performance-Profiling\
**Created:** [December 14, 2017, 7:32pm UTC](https://forums.unrealengine.com/t/use-a-skybox-or-a-skysphere/103884 "2017-12-14T19:32:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_b9de3c46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9de3c46](https://forums.unrealengine.com/u/anonymous_user_b9de3c46)\
**Post date:** [December 15, 2017, 12:06am UTC](https://forums.unrealengine.com/t/use-a-skybox-or-a-skysphere/103884/2 "2017-12-15T00:06:58Z")

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There’s not much of a difference for most usage scenarios. 20 minute import doesn’t matter since you only do that once.Performance wise they basically don’t have any differences (Sphere rendering performance is relatively the same due to shaders). The Sky Sphere seems to get more love and by UE4 default stuff - see this day/night tutorial which relies on the default sky sphere:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

But in the end - if you believe in the box then use the box. Nothing wrong with that.

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_[View the full topic](https://forums.unrealengine.com/t/use-a-skybox-or-a-skysphere/103884)._
