Hello All.
I’m having the same problem.
5.3 works fine, I can generate simple collision in the static mesh editor with no problems and use complex as simple and everything works fine. However. in 5.4, a third person BP will only collide with a box simplified generated collision. Any other generated type will not work including using complex as simple.
AS 5.4 can read the collision file from the USD, for custom collisions that’s great but how does this get specified? Is it something in the USD exporter or can we simply build and name them correctly the way it works for fbx. At the moment I’m having no luck, so I’d appreciate any suggestions.
Thanks
Oh…I should also mention it doesn’t seem to matter whether the assets are on the USD stage or I import them in using the import on the stage window, I still get the same issue.