ScopeCam->AttachParent = SkeletalMeshComponent;
I get a red squiggly under AttachParent indicating that there is no AttachParent in USceneCaptureComponent2D. Is this error correct? If so, how do I attach it to my mesh?
ScopeMat->SetTextureParameterValue(FName(“ScopeFeed”), RenderTarget);
Also, I’m getting an error that UTextureRenderTarget2D is not compatible with UTexture? Am I missing something here, or did 4.5 make a lot of wierd changes?