# Urgent: Serious problem with HTC VIVE

**URL:** <https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537>\
**Category:** XR Development\
**Tags:** unreal-engine, question\
**Created:** [May 25, 2016, 2:55pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537 "2016-05-25T14:55:10Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![NasteX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NasteX](https://forums.unrealengine.com/u/NasteX)\
**Post date:** [May 25, 2016, 2:55pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/1 "2016-05-25T14:55:10Z")

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Hi, I got HTC Vive today at work and I have some serious issues with it. When in stereo mode on one of ongoing VR projects it seems like both eyes are pointing in different directions which leads to very distorted view (no issues with Oculus rift DK2). I have the same issue with the UE4.11 version of the project.  
Why is this happening? Am I missing something with the setup? When I test it on blank project, it works normally.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [May 25, 2016, 7:26pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/2 "2016-05-25T19:26:50Z")

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Hello,

Based on your description, this issue seems to be related to UE-30974, which is an issue with certain maps not being able to render properly in stereo mode. This issue is currently being investigated by our developers, but there is no timeline for when a fix will be released. Thank you for your report.

Have a great day

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**Author:** ![NasteX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NasteX](https://forums.unrealengine.com/u/NasteX)\
**Post date:** [May 26, 2016, 12:26pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/3 "2016-05-26T12:26:10Z")

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Are there any workarounds or?

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [May 26, 2016, 12:53pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/4 "2016-05-26T12:53:32Z")

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Unfortunately, there are not any known workarounds at this time. If you happen to discover a workaround, feel free to provide it so other users can make use of it as well.

Have a great day

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**Author:** ![NasteX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NasteX](https://forums.unrealengine.com/u/NasteX)\
**Post date:** [May 26, 2016, 1:42pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/5 "2016-05-26T13:42:38Z")

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I actually found the problem. I began testing with deleting one by one everything on my scene (which is a lot) and deleted the PP volume and tadaa the stereo mode works. After that I found out the main culprit of the problem which is the setting “screen percentage” it was set to 180, when I revert it to 100 the stereo mode works. If you go over 100 the stereo mode gets broken.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [May 26, 2016, 1:44pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/6 "2016-05-26T13:44:28Z")

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Awesome, thanks for providing that information! I will update the report to include the workaround.

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**Author:** ![RStudios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RStudios](https://forums.unrealengine.com/u/RStudios)\
**Post date:** [June 18, 2016, 6:30am UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/7 "2016-06-18T06:30:06Z")

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Hi Guys!  
Has this been resolved? I’m getting the same issue with the Vive, Screenpercentage in the post process volume wigs it out.  
I’ve tried ‘HMD sp [200]’ and ‘r.screenpercentage=200’ and neither work in game, the HMD ‘Get screen percentage’ function still returns 0.0 with no visible change.

I also tried adding:

[SystemSettings]  
r.screenpercentage=200

To the Config\ DefaultEngine.INI with no luck.

What am I missing?

Thanks in advance!

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [June 20, 2016, 12:31pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/8 "2016-06-20T12:31:05Z")

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Hey RStudios,

This issue is still under investigation by our developers; however, there is currently no timeline for when a fix will be released.

However, the issue you are reporting with screen percentage not working is strange, as I’ve never experienced that before. Would you mind creating a new post in the bug reports section regarding this? Please provide as much information as possible, along with repro steps on how we can reproduce the issue in a clean project.

Thank you

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**Author:** ![VictorKane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VictorKane](https://forums.unrealengine.com/u/VictorKane)\
**Post date:** [October 31, 2016, 9:43pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/9 "2016-10-31T21:43:59Z")

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I am facing this problem with my project at the moment. When I change screen percentage over 100 the view in headset gets broken, only fix is to go to 100.

Is there some new info on this issue why is it happenning?

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [November 1, 2016, 1:26pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/10 "2016-11-01T13:26:07Z")

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Here is the link to the public tracker so you can keep an eye on the status of the bug: [Unreal Engine Issues and Bug Tracker (UE-30974)](https://issues.unrealengine.com/issue/UE-30974)

Have a great day!

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**Author:** ![JSeys](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JSeys](https://forums.unrealengine.com/u/JSeys)\
**Post date:** [November 2, 2016, 9:40am UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/11 "2016-11-02T09:40:39Z")

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Hey, I had the same problem and I fixed it by exporting a build in Shipping not in Development.  
Hope it helps. Good Day !

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**Author:** ![mihaivdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mihaivdev](https://forums.unrealengine.com/u/mihaivdev)\
**Post date:** [February 16, 2017, 12:55pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/12 "2017-02-16T12:55:56Z")

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Bug is still present in 4.14.3. Screen percentage of 120 broke it, reverting to 100 fixed it.

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**Author:** ![NasteX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NasteX](https://forums.unrealengine.com/u/NasteX)\
**Post date:** [February 17, 2017, 1:53pm UTC](https://forums.unrealengine.com/t/urgent-serious-problem-with-htc-vive/358537/13 "2017-02-17T13:53:29Z")

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There is a workaround for this bug. Use the “Execute Console Command” node inside the level blueprint and paste this code: r.screenpercentage 100 (just change the 100 value to the one you want).
