Hello UE4 community,
I am currently working on a project and have come to a cross roads. I have a Motorbike consisting completely of static meshes all compiled into a single actor class blue print. The aim was to have the panels of the motor bike explode off to reveal the engine underneath and then contract on again once the user had completed some customisations.
I managed using “timeline” and “set relative location” nodes to do this. However, the panel interaction works perfectly the first time around and then breaks with stuttering animation if you try the command a 2nd or 3rd time.
It is hard o explain in words so here is a screen recording of what is happening.
https://www.youtube.com/watch?v=xfoK1vYWPzQ - Excuse the poor frame rate i used a rubbish software screen recording software.
My computer specs are the i7 5820k, 32 gb ram and a titan x (Maxwell)
Attached are screen shots of my script and my blue print
Any insight would be great!