urgent issue with packaging

Hi all,

I don’t knwo what to debug because it does not indicate any errors and still won’t package. My previous versions of the project worked fine, and now it is too late to return bs I am struggling against the deadline.
Anyone has any suggestions of how to resolve this?

Here is the output log:

LogUObjectHash: Compacting FUObjectHashTables data took 3.39ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - F:/_student debug/0418_for_Alina/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“F:/_student debug/0418_for_Alina/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62743 -project=“F:/_student debug/0418_for_Alina/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“F:/_student debug/0418_for_Alina/MyProject.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64
-installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“F:/_student debug/0418_for_Alina/packagestests”” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“F:/_student debug/0418_for_Alina/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62743 -project=“F:/_student debug/0418_for_Alina/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“F:/_student debug/0418_for_Alina/MyProject.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -a
rchivedirectory=“F:/_student debug/0418_for_Alina/packagestests” -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for F:_student debug\0418_for_Alina\MyProject.uproject
UATHelper: Packaging (Windows): MyProject.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject Win64 Development -Project=“F:_student debug\0418_for_Alina\MyProject.uproject” “F:_student debug\0418_for_Alina\MyProject.uproject” -NoUBTMakefiles -remoteini=“F:_student debug\0418_for_Alina” -skipdeploy -Manifest=“F:_student debug\0418_for_Alina\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\john\AppData\Roaming\Unreal Engine\Automa
tionTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-MyProject-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\john\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-MyProject-Win64-Development.txt
UATHelper: Packaging (Windows): Writing manifest to F:_student debug\0418_for_Alina\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building MyProject…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.32.31329 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in MyProject.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
UATHelper: Packaging (Windows): Building 2 actions with 2 processes…
UATHelper: Packaging (Windows): [1/2] Link MyProject.exe
UATHelper: Packaging (Windows): Creating library F:_student debug\0418_for_Alina\Binaries\Win64\MyProject.lib and object F:_student debug\0418_for_Alina\Binaries\Win64\MyProject.exp
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): F:_student debug\0418_for_Alina\Binaries\Win64\MyProject.exe : fatal error LNK1120: 2 unresolved externals
UATHelper: Packaging (Windows): [2/2] WriteMetadata MyProject.target cancelled
UATHelper: Packaging (Windows): Took 7.4277648s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\john\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-MyProject-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 9s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Thank you so much! any tips will be appreciated…

Can you try updating your Visual Studio to the latest VS 2022 version?