Hey 5L1NG5H0T, so what happens ( I think ) is that the input mode changes to UI mode only when you interact with a widget so all input from the player in-game is blocked. And when that happens, you need to set it back to game and UI. I didn’t find a more elegant solution, so I kept refreshing the input mode each frame so the player input is never blocked. Let me know how that works for you.