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Urgent: After player character is destroyed game tries to load default map and game mode.

I’m working on a project for a game jam, and I while implementing a main menu and setting up a menu game mode, I am encountering a game-breaking glitch where after dying, the player character is sent back to the main menu in the packaged version and crashes in the editor due to a “Client travel failure.” the level and game mode it loads is not referenced anywhere in blueprints, and is only stated as the defaults. My respawning system has worked without a hitch until implementing this menu. It works by opening a level depending on an integer value that corresponds to the level number (None of these reference the menu map or gamemode). I really need help with this ASAP as the jam deadline is approaching, and this is halting progress on development.
-J5

I figured it out, there is a space in the “open level” node.