Each texture is on a 4096 atlas? So one texture per building does this mean I wont easily be able to swap out the brick and window texture in engine? I will have to do it in another program? Thnx
Each texture is on a 4096 atlas? So one texture per building does this mean I wont easily be able to swap out the brick and window texture in engine? I will have to do it in another program? Thnx