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UPROPERTY won't let me select a reference to anything in my level???

In my UserWidget C++ class (UCreateCharacterUI), I have a variable:


UPROPERTY(EditAnywhere, category ="CharacterCreation") APlayerCharacter* CharacterModelToUse; //Model used to demonstrate changes in character creation

This appears to work fine and compiles correctly. However, when I get to this point:

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Even when I click on the APlayerCharacters… it won’t set, the value sticks with None.

I even tried setting the variable to “AActor*”, and it won’t let me select anything…

Any idea why?