In my UserWidget C++ class (UCreateCharacterUI), I have a variable:
UPROPERTY(EditAnywhere, category ="CharacterCreation") APlayerCharacter* CharacterModelToUse; //Model used to demonstrate changes in character creation
This appears to work fine and compiles correctly. However, when I get to this point:
Even when I click on the APlayerCharacters… it won’t set, the value sticks with None.
I even tried setting the variable to “AActor*”, and it won’t let me select anything…
Any idea why?