# Uproperty SubCAtegory in table hide setting

**URL:** <https://forums.unrealengine.com/t/uproperty-subcategory-in-table-hide-setting/430807>\
**Category:** C++\
**Tags:** table, unreal-engine, bug-report, CPP, question\
**Created:** [August 2, 2018, 2:12pm UTC](https://forums.unrealengine.com/t/uproperty-subcategory-in-table-hide-setting/430807 "2018-08-02T14:12:08Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![jetset\_3566](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jetset_3566/32/466471_2.png) [@jetset\_3566](https://forums.unrealengine.com/u/jetset_3566)\
**Post date:** [August 2, 2018, 2:12pm UTC](https://forums.unrealengine.com/t/uproperty-subcategory-in-table-hide-setting/430807/1 "2018-08-02T14:12:08Z")

</div>

Operator “|” hide option table like on screenshot

```
USTRUCT(BlueprintType)
struct FSettingCameraShake : public FTableRowBase
{
	GENERATED_BODY()
	
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | up-down")
	float AmplitydePitch = 0.0f;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | up-down")
	float FrequencePitch = 0.0f;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | left-right")
	float AmplitydeYaw = 0.0f;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | left-right")
	float FrequenceYaw = 0.0f;
};

```
